![]() ![]() We'll be talking about what these tutorials will cover and what they're designed to do. ![]() Here we set up an OpenGL window using freeGLUT and render a quad to the screen. Here we learn how to set up our rendering coordinates and give color to our polygons. We'll also go over the very basics of how a GPU pipeline works. Here we learn how to control where on our screen we want OpenGL to render using the viewport. In many if not most games, the game environments are larger than one screen. Here we'll learn to scroll through large environments. If you want to do 2D images in OpenGL, you want to use textured quads. Here we'll apply a checkerboard texture to our geometry. We created a texture from memory, now we'll load a texture from a file using DevIL. Often times multiple images are put onto one texture. Here we'll render an image that doesn't have power of two dimensions. Here we'll update a texture's pixels after creating it. In this lesson we'll give our image a transparent background and blend our image with the background. Here we'll learn to stretch our texture to different sizes. In this lesson, we'll make a texture rotate to make it spin. Here we'll learn better way to stretch and rotate our textured quads using matrices. Here we'll show the same texture multiple times on the same quad.
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